// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Chooser.h" #include "EdGraph/EdGraphNode.h" #include "HAL/Platform.h" #include "Internationalization/Text.h" #include "K2Node.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "EvaluateChooserNode.generated.h" UENUM() enum class EEvaluateChooserMode { FirstResult, AllResults }; ///////////////////////////////////////////////////// // UK2Node_EvaluateChooser // old implementation of this node for backwards compatibility - not currently accessible to create new instances in content UCLASS(MinimalAPI, Hidden) class UK2Node_EvaluateChooser : public UK2Node { GENERATED_UCLASS_BODY() //~ Begin UObject Interface virtual void BeginDestroy() override; virtual void PostEditUndo() override; virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override; virtual void PostLoad() override; //~ End UObject Interface //~ Begin UEdGraphNode Interface. virtual void AllocateDefaultPins() override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual bool ShouldShowNodeProperties() const override { return true; } virtual void PinConnectionListChanged(UEdGraphPin* Pin) override; virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override; virtual void PinTypeChanged(UEdGraphPin* Pin) override; virtual FText GetTooltipText() const override; virtual FText GetPinDisplayName(const UEdGraphPin* Pin) const override; //~ End UEdGraphNode Interface. //~ Begin UK2Node Interface. virtual bool IsNodePure() const override { return true; } virtual bool NodeCausesStructuralBlueprintChange() const override { return true; } virtual void PostReconstructNode() override; virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override; virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override; virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; virtual FText GetMenuCategory() const override; virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; } virtual void PreloadRequiredAssets() override; virtual void DestroyNode() override; //~ End UK2Node Interface. private: void ChooserChanged(); void ResultTypeChanged(const UClass*); void UnregisterChooserCallback(); UChooserTable* CurrentCallbackChooser = nullptr; UPROPERTY(EditAnywhere, Category = "Chooser") TObjectPtr Chooser; UPROPERTY(EditAnywhere, Category = "Chooser") EEvaluateChooserMode Mode; /** Tooltip text for this node. */ FText NodeTooltip; }; //---------------------------------------------------------------------------------------------- // UK2Node_EvaluateChooser2 // New Implementation of EvaluateChooser with support for passing in/out multiple objects and structs UCLASS(MinimalAPI) class UK2Node_EvaluateChooser2 : public UK2Node { GENERATED_UCLASS_BODY() //~ Begin UObject Interface virtual void BeginDestroy() override; virtual void PostEditUndo() override; virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override; virtual void PostLoad() override; //~ End UObject Interface //~ Begin UEdGraphNode Interface. virtual void AllocateDefaultPins() override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual bool ShouldShowNodeProperties() const override { return true; } virtual void PinConnectionListChanged(UEdGraphPin* Pin) override; virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override; virtual void PinTypeChanged(UEdGraphPin* Pin) override; virtual FText GetTooltipText() const override; virtual FText GetPinDisplayName(const UEdGraphPin* Pin) const override; //~ End UEdGraphNode Interface. //~ Begin UK2Node Interface. virtual bool IsNodePure() const override { return false; } virtual bool NodeCausesStructuralBlueprintChange() const override { return true; } virtual void PostReconstructNode() override; virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override; virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override; virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; virtual FText GetMenuCategory() const override; virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; } virtual void PreloadRequiredAssets() override; virtual void DestroyNode() override; //~ End UK2Node Interface. private: void ChooserChanged(); void ResultTypeChanged(const UClass*); void UnregisterChooserCallback(); UChooserTable* CurrentCallbackChooser = nullptr; UPROPERTY(EditAnywhere, Category = "Chooser") TObjectPtr Chooser; UPROPERTY(EditAnywhere, Category = "Chooser", Meta = (EditConditionHides, EditCondition="bShowModeSetting")) EEvaluateChooserMode Mode; UPROPERTY(EditAnywhere, Category = "Chooser", Meta = (EditConditionHides, EditCondition="bShowModeSetting")) bool bReturnSoftObjectReference = false; UPROPERTY(Transient) bool bShowModeSetting = false; /** Tooltip text for this node. */ FText NodeTooltip; };