// Copyright Epic Games, Inc. All Rights Reserved. #pragma once // Datasmith facade. #include "DatasmithFacadeElement.h" class DATASMITHFACADE_API FDatasmithFacadeMaterialID : public FDatasmithFacadeElement { public: FDatasmithFacadeMaterialID( const TCHAR* MaterialIDName ); virtual ~FDatasmithFacadeMaterialID() {} void SetId( int32 Id ); int32 GetId() const; #ifdef SWIG_FACADE protected: #endif FDatasmithFacadeMaterialID( const TSharedRef& InMaterialElement ); TSharedRef GetMaterialIDElement() const; };