// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "Templates/SharedPointer.h" /** * Struct Viewer module */ class FEnvironmentLightingViewerModule : public IModuleInterface { public: /** * Called right after the module DLL has been loaded and the module object has been created */ virtual void StartupModule(); /** * Called before the module is unloaded, right before the module object is destroyed. */ virtual void ShutdownModule(); virtual TSharedRef CreateEnvironmentLightingViewer(); };