// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" class IInternationalizationSettingsModule : public IModuleInterface { public: static inline IInternationalizationSettingsModule& Get() { return FModuleManager::LoadModuleChecked< IInternationalizationSettingsModule >( "InternationalizationSettingsModule" ); } static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded( "InternationalizationSettingsModule" ); } };