// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" #include "SequencerToolMenuContext.generated.h" class ISequencer; class SSequencerPlayRateCombo; UCLASS(MinimalAPI) class USequencerToolMenuContext : public UObject { GENERATED_BODY() public: TWeakPtr WeakSequencer; }; UCLASS(MinimalAPI) class USequencerClockSourceMenuContext : public USequencerToolMenuContext { GENERATED_BODY() public: TWeakPtr WeakSequencerCombo; };