// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/Interface.h" #include "EQSQueryResultSourceInterface.generated.h" UINTERFACE(MinimalAPI, meta=(CannotImplementInterfaceInBlueprint)) class UEQSQueryResultSourceInterface : public UInterface { GENERATED_UINTERFACE_BODY() }; class IEQSQueryResultSourceInterface { GENERATED_IINTERFACE_BODY() virtual const struct FEnvQueryResult* GetQueryResult() const { return NULL; } virtual const struct FEnvQueryInstance* GetQueryInstance() const { return NULL; } // debugging virtual bool GetShouldDebugDrawLabels() const { return true; } virtual bool GetShouldDrawFailedItems() const { return true; } virtual float GetHighlightRangePct() const { return 1.0f; } };