// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/Object.h" #include "EnvQueryContext.generated.h" struct FEnvQueryContextData; struct FEnvQueryInstance; UCLASS(Abstract, EditInlineNew, MinimalAPI) class UEnvQueryContext : public UObject { GENERATED_UCLASS_BODY() AIMODULE_API virtual void ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const; };