// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/Object.h" #include "EnvQueryOption.generated.h" class UEnvQueryGenerator; class UEnvQueryTest; UCLASS(MinimalAPI) class UEnvQueryOption : public UObject { GENERATED_UCLASS_BODY() UPROPERTY() TObjectPtr Generator; UPROPERTY() TArray> Tests; AIMODULE_API FText GetDescriptionTitle() const; AIMODULE_API FText GetDescriptionDetails() const; };