// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UObject/Object.h" #include "AI/NavigationSystemBase.h" #include "PathFollowingManager.generated.h" class AController; UCLASS(MinimalAPI) class UPathFollowingManager : public UObject, public IPathFollowingManagerInterface { GENERATED_BODY() public: AIMODULE_API UPathFollowingManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); static AIMODULE_API void StopMovement(const AController& Controller); static AIMODULE_API bool IsFollowingAPath(const AController& Controller); };