// Copyright Epic Games, Inc. All Rights Reserved. /** Concrete implementation of FAudioDevice for Apple's CoreAudio */ #include "AudioMixer.h" #include "AudioMixerPlatformAudioUnit.h" #include "Modules/ModuleManager.h" class FAudioMixerModuleAudioUnit : public IAudioDeviceModule { public: virtual void StartupModule() override { IAudioDeviceModule::StartupModule(); FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixerCore")); } virtual bool IsAudioMixerModule() const override { return true; } virtual Audio::IAudioMixerPlatformInterface* CreateAudioMixerPlatformInterface() override { return new Audio::FMixerPlatformAudioUnit(); } }; IMPLEMENT_MODULE(FAudioMixerModuleAudioUnit, AudioMixerAudioUnit);