// Copyright Epic Games, Inc. All Rights Reserved. #include "ARTextures.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(ARTextures) UARTexture::UARTexture(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } UARTextureCameraImage::UARTextureCameraImage(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { TextureType = EARTextureType::CameraImage; } UARTextureCameraDepth::UARTextureCameraDepth(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { TextureType = EARTextureType::CameraDepth; } UAREnvironmentCaptureProbeTexture::UAREnvironmentCaptureProbeTexture(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) , TextureType(EARTextureType::EnvironmentCapture) { }