// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UObject/Class.h" #include "UObject/ObjectMacros.h" #include "UObject/Class.h" #include "AutomationState.generated.h" /** Enumeration of unit test status for special dialog */ UENUM() enum class EAutomationState : uint8 { NotRun, // Automation test was not run InProcess, // Automation test is running now Fail, // Automation test was run and failed Success, // Automation test was run and succeeded Skipped, // Automation test was skipped }; inline const FString AutomationStateToString(EAutomationState InValue) { return UEnum::GetDisplayValueAsText(InValue).ToString(); }