// Copyright Epic Games, Inc. All Rights Reserved. #include "ClientPilotBlackboard.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(ClientPilotBlackboard) void UClientPilotBlackboard::InitializeFromProfile(FString ProfileCategoryAndName) { } FString UClientPilotBlackboard::GetStringValue(FString KeyName) { FString RetVal = TEXT(""); if (Blackboard.Contains(KeyName)) { RetVal = Blackboard[KeyName]; } return RetVal; } FVector UClientPilotBlackboard::GetVectorValue(FString KeyName) { FVector RetVal = FVector::ZeroVector; if (Blackboard.Contains(KeyName)) { RetVal.InitFromString(*Blackboard[KeyName]); } return RetVal; } float UClientPilotBlackboard::GetFloatValue(FString KeyName) { float RetVal = 0.f; if (Blackboard.Contains(KeyName)) { RetVal = FCString::Atof(*Blackboard[KeyName]); } return RetVal; } int UClientPilotBlackboard::GetIntValue(FString KeyName) { int RetVal = 0; if (Blackboard.Contains(KeyName)) { RetVal = FCString::Atoi(*Blackboard[KeyName]); } return RetVal; } void UClientPilotBlackboard::AddOrUpdateValue(FString KeyName, float Value) { Blackboard.Emplace(KeyName, FString::SanitizeFloat(Value)); } void UClientPilotBlackboard::AddOrUpdateValue(FString KeyName, int Value) { Blackboard.Emplace(KeyName, FString::FromInt(Value)); } void UClientPilotBlackboard::AddOrUpdateValue(FString KeyName, FString Value) { Blackboard.Emplace(KeyName, Value); } void UClientPilotBlackboard::AddOrUpdateValue(FString KeyName, FVector Value) { Blackboard.Emplace(KeyName, Value.ToString()); }