// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ClientPilotBlackboardManager.h" #include "UObject/Object.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "ClientPilotComponent.generated.h" class UClientPilotBlackboard; UCLASS(MinimalAPI) class UClientPilotComponent : public UObject { GENERATED_BODY() public: CLIENTPILOT_API UClientPilotComponent(); CLIENTPILOT_API UClientPilotBlackboard* GetBlackboardInstance(); CLIENTPILOT_API virtual void ThinkAndAct(); };