// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "D3D12RHIPrivate.h" #define D3D12_RHI_SUPPORT_RAYTRACING_SCENE_DEBUGGING (!UE_BUILD_SHIPPING && D3D12_RHI_RAYTRACING) #if D3D12_RHI_SUPPORT_RAYTRACING_SCENE_DEBUGGING void D3D12RayTracingSceneDebugUpdate(const FD3D12RayTracingScene& Scene, FD3D12Buffer* InstanceBuffer, uint32 InstanceBufferOffset, FD3D12CommandContext& CommandContext); #endif // D3D12_RHI_SUPPORT_RAYTRACING_SCENE_DEBUGGING