// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/Class.h" namespace UE::FieldNotification::Helpers { [[nodiscard]] FORCEINLINE bool IsValidAsField(const UFunction* InFunction) { return InFunction != nullptr && !InFunction->HasAnyFunctionFlags(FUNC_Net | FUNC_Event) && InFunction->HasAllFunctionFlags(FUNC_BlueprintCallable | FUNC_Const) && InFunction->NumParms == 1 && InFunction->GetReturnProperty() != nullptr; } } //namespace