// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" class IAnalyticsProvider; /** * Interface for the hardware survey module. */ class IHardwareSurveyModule : public IModuleInterface { public: /** * Singleton-like access to this module's interface. * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. * * @return Returns singleton instance, loading the module on demand if needed */ static inline IHardwareSurveyModule& Get() { return FModuleManager::LoadModuleChecked("HardwareSurvey"); } /** * Checks to see if this module is loaded and ready. * * @return True if the module is loaded and ready to use */ static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded("HardwareSurvey"); } /** * Init and begin the async platform hardware survey. * * @param AnalyticsProvider The analytics provider to use when sending survey info. */ virtual void StartHardwareSurvey(IAnalyticsProvider& AnalyticsProvider) = 0; public: /** Virtual destructor. */ virtual ~IHardwareSurveyModule() { } };