// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= IOSAudioSession.mm: Unreal IOSAudio audio session functionality. =============================================================================*/ /*------------------------------------------------------------------------------------ Includes ------------------------------------------------------------------------------------*/ #include "IOSAudioDevice.h" #include "AudioEffect.h" /*------------------------------------------------------------------------------------ FIOSAudioDevice ------------------------------------------------------------------------------------*/ void FIOSAudioDevice::GetHardwareSampleRate(double& OutSampleRate) { AVAudioSession* AudioSession = [AVAudioSession sharedInstance]; OutSampleRate = [AudioSession preferredSampleRate]; } bool FIOSAudioDevice::SetHardwareSampleRate(const double& InSampleRate) { AVAudioSession* AudioSession = [AVAudioSession sharedInstance]; return [AudioSession setPreferredSampleRate:InSampleRate error:nil] == YES; } bool FIOSAudioDevice::SetAudioSessionActive(bool bActive) { AVAudioSession* AudioSession = [AVAudioSession sharedInstance]; return [AudioSession setActive:bActive error:nil] == YES; } bool FIOSAudioDevice::IsExernalBackgroundSoundActive() { return [[AVAudioSession sharedInstance] isOtherAudioPlaying]; }