// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #if PLATFORM_MAC #include "../../../Launch/Public/Mac/UEAppDelegate.h" void KickoffEngine(); #else // mobile // define this so we disable C++ etc bits swift doesn't beed #define SWIFT_IMPORT #include "../../../ApplicationCore/Public/IOS/IOSAppDelegate.h" #include "../../../ApplicationCore/Public/IOS/IOSView.h" #endif // setup the kickoff function #if PLATFORM_VISIONOS #import void KickoffWithCompositingLayer(CP_OBJECT_cp_layer_renderer* Layer); #else void KickoffEngine(); #endif