// Copyright Epic Games, Inc. All Rights Reserved. #pragma once // Bridge functions for communicating from C++ to SwiftMain.swift. // See LaunchCPPToSwift.h for an example of going the other way, from SwiftMain.swift to C++. #if PLATFORM_VISIONOS namespace UE::SwiftMainBridgeNS { void ConfigureImmersiveSpace(int32 InImmersiveStyle, int32 InUpperLimbVisibility); } #endif // PLATFORM_VISIONOS