// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #ifndef WANTS_MRMESH_UVS #if PLATFORM_WINDOWS #define WANTS_MRMESH_UVS 1 #elif PLATFORM_IOS #define WANTS_MRMESH_UVS 0 #endif #endif #ifndef WANTS_MRMESH_TANGENTS #if PLATFORM_WINDOWS #define WANTS_MRMESH_TANGENTS 1 #elif PLATFORM_IOS #define WANTS_MRMESH_TANGENTS 0 #endif #endif #ifndef WANTS_MRMESH_COLORS #if PLATFORM_WINDOWS #define WANTS_MRMESH_COLORS 1 #elif PLATFORM_IOS #define WANTS_MRMESH_COLORS 0 #endif #endif #ifndef MRMESH_INDEX_TYPE #define MRMESH_INDEX_TYPE uint32 #endif