// Copyright Epic Games, Inc. All Rights Reserved. #include "Compilation/MovieSceneSegmentCompiler.h" #include "Compilation/MovieSceneCompilerRules.h" #include "Evaluation/MovieSceneEvaluationTree.h" #include "MovieSceneSection.h" bool FMovieSceneAdditiveCameraTrackBlender::SortByStartTime(const FMovieSceneSectionData& A, const FMovieSceneSectionData& B) { return TRangeBound::MinLower(A.Section->GetRange().GetLowerBound(), B.Section->GetRange().GetLowerBound()) == A.Section->GetRange().GetLowerBound(); }