// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "MovieSceneSection.h" #include "Evaluation/MovieSceneEvaluationKey.h" struct FMovieSceneEvaluationScope { FMovieSceneEvaluationScope() : Key() , CompletionMode(EMovieSceneCompletionMode::KeepState) { } FMovieSceneEvaluationScope(const FMovieSceneEvaluationKey& InKey, EMovieSceneCompletionMode InCompletionMode) : Key(InKey) , CompletionMode(InCompletionMode) { } FMovieSceneEvaluationKey Key; EMovieSceneCompletionMode CompletionMode; };