// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/List.h" #include "CoreTypes.h" #include "EventHandlers/MovieSceneDataEventContainer.h" class UMovieSceneSection; namespace UE { namespace MovieScene { class ISectionEventHandler { public: virtual void OnRowChanged(UMovieSceneSection*) {} virtual void OnDecorationAdded(UObject* AddedDecoration) {} virtual void OnDecorationRemoved(UObject* RemovedDecoration) {} }; } // namespace MovieScene } // namespace UE