// Copyright Epic Games, Inc. All Rights Reserved. #include "Channels/MovieSceneEvent.h" #include "UObject/UnrealType.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneEvent) UClass* FMovieSceneEvent::GetBoundObjectPropertyClass() const { if (FObjectProperty* ObjectProperty = CastField(Ptrs.BoundObjectProperty.Get())) { return ObjectProperty->PropertyClass; } else if (FInterfaceProperty* InterfaceProperty = CastField(Ptrs.BoundObjectProperty.Get())) { return InterfaceProperty->InterfaceClass; } return nullptr; }