// Copyright Epic Games, Inc. All Rights Reserved. #include "Systems/MovieSceneBoolPropertySystem.h" #include "Systems/MovieScenePiecewiseBoolBlenderSystem.h" #include "MovieSceneTracksComponentTypes.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneBoolPropertySystem) UMovieSceneBoolPropertySystem::UMovieSceneBoolPropertySystem(const FObjectInitializer& ObjInit) : Super(ObjInit) { BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Bool); if (HasAnyFlags(RF_ClassDefaultObject)) { DefineImplicitPrerequisite(UMovieScenePiecewiseBoolBlenderSystem::StaticClass(), GetClass()); DefineComponentConsumer(GetClass(), UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Bool.PropertyTag); } } void UMovieSceneBoolPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) { Super::OnRun(InPrerequisites, Subsequents); }