// Copyright Epic Games, Inc. All Rights Reserved. #include "Systems/MovieSceneBytePropertySystem.h" #include "Systems/ByteChannelEvaluatorSystem.h" #include "Systems/MovieScenePiecewiseByteBlenderSystem.h" #include "MovieSceneTracksComponentTypes.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneBytePropertySystem) UMovieSceneBytePropertySystem::UMovieSceneBytePropertySystem(const FObjectInitializer& ObjInit) : Super(ObjInit) { BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Byte); if (HasAnyFlags(RF_ClassDefaultObject)) { DefineImplicitPrerequisite(UByteChannelEvaluatorSystem::StaticClass(), GetClass()); DefineImplicitPrerequisite(UMovieScenePiecewiseByteBlenderSystem::StaticClass(), GetClass()); DefineComponentConsumer(GetClass(), UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Byte.PropertyTag); } } void UMovieSceneBytePropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) { Super::OnRun(InPrerequisites, Subsequents); }