// Copyright Epic Games, Inc. All Rights Reserved. #include "Systems/MovieSceneDoublePropertySystem.h" #include "Systems/DoubleChannelEvaluatorSystem.h" #include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h" #include "MovieSceneTracksComponentTypes.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneDoublePropertySystem) UMovieSceneDoublePropertySystem::UMovieSceneDoublePropertySystem(const FObjectInitializer& ObjInit) : Super(ObjInit) { BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Double); if (HasAnyFlags(RF_ClassDefaultObject)) { DefineImplicitPrerequisite(UMovieScenePiecewiseDoubleBlenderSystem::StaticClass(), GetClass()); DefineImplicitPrerequisite(UDoubleChannelEvaluatorSystem::StaticClass(), GetClass()); } } void UMovieSceneDoublePropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) { Super::OnRun(InPrerequisites, Subsequents); }