// Copyright Epic Games, Inc. All Rights Reserved. #include "Systems/MovieSceneEnumPropertySystem.h" #include "Systems/ByteChannelEvaluatorSystem.h" #include "MovieSceneTracksComponentTypes.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneEnumPropertySystem) UMovieSceneEnumPropertySystem::UMovieSceneEnumPropertySystem(const FObjectInitializer& ObjInit) : Super(ObjInit) { BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Enum); if (HasAnyFlags(RF_ClassDefaultObject)) { DefineImplicitPrerequisite(UByteChannelEvaluatorSystem::StaticClass(), GetClass()); DefineComponentConsumer(GetClass(), UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Enum.PropertyTag); } } void UMovieSceneEnumPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) { Super::OnRun(InPrerequisites, Subsequents); }