// Copyright Epic Games, Inc. All Rights Reserved. #include "Systems/MovieSceneFloatPropertySystem.h" #include "Systems/FloatChannelEvaluatorSystem.h" #include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h" #include "MovieSceneTracksComponentTypes.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneFloatPropertySystem) UMovieSceneFloatPropertySystem::UMovieSceneFloatPropertySystem(const FObjectInitializer& ObjInit) : Super(ObjInit) { BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Float); if (HasAnyFlags(RF_ClassDefaultObject)) { DefineImplicitPrerequisite(UMovieScenePiecewiseDoubleBlenderSystem::StaticClass(), GetClass()); DefineImplicitPrerequisite(UFloatChannelEvaluatorSystem::StaticClass(), GetClass()); } } void UMovieSceneFloatPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) { Super::OnRun(InPrerequisites, Subsequents); }