// Copyright Epic Games, Inc. All Rights Reserved. #include "Systems/MovieSceneIntegerPropertySystem.h" #include "Systems/IntegerChannelEvaluatorSystem.h" #include "Systems/MovieScenePiecewiseIntegerBlenderSystem.h" #include "MovieSceneTracksComponentTypes.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneIntegerPropertySystem) UMovieSceneIntegerPropertySystem::UMovieSceneIntegerPropertySystem(const FObjectInitializer& ObjInit) : Super(ObjInit) { BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Integer); if (HasAnyFlags(RF_ClassDefaultObject)) { DefineImplicitPrerequisite(UMovieScenePiecewiseIntegerBlenderSystem::StaticClass(), GetClass()); DefineImplicitPrerequisite(UIntegerChannelEvaluatorSystem::StaticClass(), GetClass()); DefineComponentConsumer(GetClass(), UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Integer.PropertyTag); } } void UMovieSceneIntegerPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) { Super::OnRun(InPrerequisites, Subsequents); }