// Copyright Epic Games, Inc. All Rights Reserved. #include "Systems/MovieSceneObjectPropertySystem.h" #include "Systems/ObjectPathChannelEvaluatorSystem.h" #include "MovieSceneTracksComponentTypes.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneObjectPropertySystem) UMovieSceneObjectPropertySystem::UMovieSceneObjectPropertySystem(const FObjectInitializer& ObjInit) : Super(ObjInit) { BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Object); if (HasAnyFlags(RF_ClassDefaultObject)) { DefineImplicitPrerequisite(UObjectPathChannelEvaluatorSystem::StaticClass(), GetClass()); DefineComponentConsumer(GetClass(), UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Object.PropertyTag); } } void UMovieSceneObjectPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) { Super::OnRun(InPrerequisites, Subsequents); }