// Copyright Epic Games, Inc. All Rights Reserved. #include "Systems/MovieScenePiecewiseEnumBlenderSystem.h" #include "EntitySystem/BuiltInComponentTypes.h" #include "EntitySystem/MovieSceneEntitySystemTask.h" #include "EntitySystem/MovieSceneEntitySystemLinker.h" #include "Systems/ByteChannelEvaluatorSystem.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieScenePiecewiseEnumBlenderSystem) UMovieScenePiecewiseEnumBlenderSystem::UMovieScenePiecewiseEnumBlenderSystem(const FObjectInitializer& ObjInit) : Super(ObjInit) { Impl.Setup( this, UE::MovieScene::FBuiltInComponentTypes::Get()->ByteResult, UByteChannelEvaluatorSystem::StaticClass()); } void UMovieScenePiecewiseEnumBlenderSystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) { using namespace UE::MovieScene; CompactBlendChannels(); Impl.Run(Linker, AllocatedBlendChannels, InPrerequisites, Subsequents); }