// Copyright Epic Games, Inc. All Rights Reserved. #include "Systems/MovieSceneStringPropertySystem.h" #include "Systems/StringChannelEvaluatorSystem.h" #include "MovieSceneTracksComponentTypes.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneStringPropertySystem) UMovieSceneStringPropertySystem::UMovieSceneStringPropertySystem(const FObjectInitializer& ObjInit) : Super(ObjInit) { BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->String); if (HasAnyFlags(RF_ClassDefaultObject)) { DefineImplicitPrerequisite(UStringChannelEvaluatorSystem::StaticClass(), GetClass()); } } void UMovieSceneStringPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) { Super::OnRun(InPrerequisites, Subsequents); }