// Copyright Epic Games, Inc. All Rights Reserved. #include "Tracks/MovieSceneDoubleTrack.h" #include "Sections/MovieSceneDoubleSection.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneDoubleTrack) UMovieSceneDoubleTrack::UMovieSceneDoubleTrack( const FObjectInitializer& ObjectInitializer ) : Super( ObjectInitializer ) { SupportedBlendTypes = FMovieSceneBlendTypeField::All(); } bool UMovieSceneDoubleTrack::SupportsType(TSubclassOf SectionClass) const { return SectionClass == UMovieSceneDoubleSection::StaticClass(); } UMovieSceneSection* UMovieSceneDoubleTrack::CreateNewSection() { return NewObject(this, NAME_None, RF_Transactional); }