// Copyright Epic Games, Inc. All Rights Reserved. #include "Tracks/MovieSceneFloatTrack.h" #include "Sections/MovieSceneFloatSection.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneFloatTrack) UMovieSceneFloatTrack::UMovieSceneFloatTrack( const FObjectInitializer& ObjectInitializer ) : Super( ObjectInitializer ) { SupportedBlendTypes = FMovieSceneBlendTypeField::All(); } bool UMovieSceneFloatTrack::SupportsType(TSubclassOf SectionClass) const { return SectionClass == UMovieSceneFloatSection::StaticClass(); } UMovieSceneSection* UMovieSceneFloatTrack::CreateNewSection() { return NewObject(this, NAME_None, RF_Transactional); }