// Copyright Epic Games, Inc. All Rights Reserved. #include "Tracks/MovieSceneIntegerTrack.h" #include "Sections/MovieSceneIntegerSection.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneIntegerTrack) UMovieSceneIntegerTrack::UMovieSceneIntegerTrack( const FObjectInitializer& ObjectInitializer ) : Super( ObjectInitializer ) { SupportedBlendTypes = FMovieSceneBlendTypeField::All(); } bool UMovieSceneIntegerTrack::SupportsType(TSubclassOf SectionClass) const { return SectionClass == UMovieSceneIntegerSection::StaticClass(); } UMovieSceneSection* UMovieSceneIntegerTrack::CreateNewSection() { return NewObject(this, NAME_None, RF_Transactional); }