// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HitProxies.h" #include "UObject/WeakObjectPtr.h" #include "Tracks/MovieScene3DTransformTrack.h" class UMovieSceneTrack; struct HMovieSceneKeyProxy : public HHitProxy { DECLARE_HIT_PROXY( MOVIESCENETRACKS_API ); /** The track that contains the section */ TWeakObjectPtr MovieSceneTrack; /** The trajectory key data */ FTrajectoryKey Key; MOVIESCENETRACKS_API HMovieSceneKeyProxy(class UMovieSceneTrack* InTrack, const FTrajectoryKey& InKey); virtual EMouseCursor::Type GetMouseCursor() override; };