// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MovieSceneSection.h" #include "Channels/MovieSceneObjectPathChannel.h" #include "EntitySystem/IMovieSceneEntityProvider.h" #include "MovieScenePrimitiveMaterialSection.generated.h" UCLASS(MinimalAPI) class UMovieScenePrimitiveMaterialSection : public UMovieSceneSection , public IMovieSceneEntityProvider { public: GENERATED_BODY() UMovieScenePrimitiveMaterialSection(const FObjectInitializer& ObjInit); virtual bool PopulateEvaluationFieldImpl(const TRange& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override; virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* Linker, const FEntityImportParams& ImportParams, FImportedEntity* OutImportedEntity) override; UPROPERTY() FMovieSceneObjectPathChannel MaterialChannel; };