// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Camera/CameraShakeBase.h" #include "Containers/Array.h" #include "CoreMinimal.h" #include "CoreTypes.h" #include "Internationalization/Text.h" #include "Misc/InlineValue.h" #include "MovieSceneNameableTrack.h" #include "MovieSceneSection.h" #include "Templates/SubclassOf.h" #include "UObject/ObjectMacros.h" #include "UObject/ObjectPtr.h" #include "UObject/UObjectGlobals.h" #include "MovieSceneCameraShakeTrack.generated.h" class UCameraShakeBase; class UObject; struct FFrameNumber; struct FMovieSceneEvaluationTrack; struct FMovieSceneSegmentCompilerRules; /** * */ UCLASS(MinimalAPI) class UMovieSceneCameraShakeTrack : public UMovieSceneNameableTrack { GENERATED_BODY() public: virtual UMovieSceneSection* AddNewCameraShake(FFrameNumber KeyTime, TSubclassOf ShakeClass); public: // UMovieSceneTrack interface virtual bool HasSection(const UMovieSceneSection& Section) const override; virtual void AddSection(UMovieSceneSection& Section) override; virtual void RemoveSection(UMovieSceneSection& Section) override; virtual void RemoveSectionAt(int32 SectionIndex) override; virtual bool IsEmpty() const override; virtual bool SupportsMultipleRows() const override { return true; } virtual const TArray& GetAllSections() const override; virtual bool SupportsType(TSubclassOf SectionClass) const override; virtual UMovieSceneSection* CreateNewSection() override; virtual void RemoveAllAnimationData() override; #if WITH_EDITORONLY_DATA virtual FText GetDisplayName() const override; #endif private: /** List of all sections */ UPROPERTY() TArray> CameraShakeSections; };