// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Tracks/MovieScenePropertyTrack.h" #include "EntitySystem/IMovieSceneEntityProvider.h" #include "MovieSceneDoubleTrack.generated.h" /** * Handles manipulation of double properties in a movie scene */ UCLASS( MinimalAPI ) class UMovieSceneDoubleTrack : public UMovieScenePropertyTrack { GENERATED_UCLASS_BODY() public: /** UMovieSceneTrack interface */ virtual bool SupportsType(TSubclassOf SectionClass) const override; virtual UMovieSceneSection* CreateNewSection() override; };