// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Compilation/IMovieSceneTrackTemplateProducer.h" #include "Containers/Array.h" #include "CoreMinimal.h" #include "CoreTypes.h" #include "Evaluation/MovieSceneEvalTemplate.h" #include "Internationalization/Text.h" #include "MovieSceneNameableTrack.h" #include "MovieSceneSection.h" #include "Templates/SubclassOf.h" #include "UObject/ObjectMacros.h" #include "UObject/ObjectPtr.h" #include "UObject/UObjectGlobals.h" #include "MovieSceneParticleTrack.generated.h" class UObject; struct FFrameNumber; /** * Handles triggering of particle emitters */ UCLASS(MinimalAPI) class UMovieSceneParticleTrack : public UMovieSceneNameableTrack , public IMovieSceneTrackTemplateProducer { GENERATED_UCLASS_BODY() public: /** * Get the track's particle sections. * * @return Particle sections collection. */ virtual TArray GetAllParticleSections() const { return ParticleSections; } public: // UMovieSceneTrack interface virtual void RemoveAllAnimationData() override; virtual bool HasSection(const UMovieSceneSection& Section) const override; virtual void AddSection(UMovieSceneSection& Section) override; virtual void RemoveSection(UMovieSceneSection& Section) override; virtual void RemoveSectionAt(int32 SectionIndex) override; virtual bool IsEmpty() const override; virtual const TArray& GetAllSections() const override; virtual void AddNewSection(FFrameNumber SectionTime); virtual bool SupportsType(TSubclassOf SectionClass) const override; virtual UMovieSceneSection* CreateNewSection() override; // ~IMovieSceneTrackTemplateProducer interface virtual FMovieSceneEvalTemplatePtr CreateTemplateForSection(const UMovieSceneSection& InSection) const override; #if WITH_EDITORONLY_DATA virtual FText GetDefaultDisplayName() const override; #endif private: /** List of all particle sections. */ UPROPERTY() TArray> ParticleSections; };