// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Tracks/MovieScenePropertyTrack.h" #include "MovieSceneVisibilityTrack.generated.h" /** * Handles manipulation of visibility properties in a movie scene */ UCLASS(MinimalAPI) class UMovieSceneVisibilityTrack : public UMovieScenePropertyTrack { GENERATED_UCLASS_BODY() public: // UMovieSceneTrack interface virtual void PostLoad() override; virtual bool SupportsType(TSubclassOf SectionClass) const override; virtual UMovieSceneSection* CreateNewSection() override; virtual void Serialize(FArchive& Ar) override; #if WITH_EDITORONLY_DATA virtual FText GetDisplayName() const override; #endif };