// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 #include "CoreMinimal.h" #endif #include "NavAreas/NavArea.h" #include "Templates/SubclassOf.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "NavAreaMeta.generated.h" class AActor; class UObject; /** A convenience class for an area that has IsMetaArea() == true. * Do not use this class when determining whether an area class is "meta". * Call IsMetaArea instead. */ UCLASS(Abstract, MinimalAPI) class UNavAreaMeta : public UNavArea { GENERATED_BODY() public: NAVIGATIONSYSTEM_API UNavAreaMeta(const FObjectInitializer& ObjectInitializer); };