// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #if WITH_SSL #include "CoreMinimal.h" #include "CoreTypes.h" #include "Interfaces/ISslManager.h" /** * Manager of the ssl library */ class FSslManager : ISslManager { public: //~ Begin ISslManager Interface SSL_API virtual bool InitializeSsl() override; SSL_API virtual void ShutdownSsl() override; SSL_API virtual SSL_CTX* CreateSslContext(const FSslContextCreateOptions& CreateOptions) override; SSL_API virtual void DestroySslContext(SSL_CTX* SslContext) override; //~ End ISslManager Interface protected: /** Default constructor */ SSL_API FSslManager(); /** Disable copies */ UE_NONCOPYABLE(FSslManager) /** SSL ref count */ int32 InitCount; friend class FSslModule; }; #endif // WITH_SSL