// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/Object.h" #include "PacketHandlerProfileConfig.generated.h" /** * PacketHandler Configuration Profiles based on each NetDriver */ UCLASS(config=Engine, PerObjectConfig) class UPacketHandlerProfileConfig : public UObject { GENERATED_UCLASS_BODY() public: UPROPERTY(config) TArray Components; };