// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "RendererInterface.h" #include "ScreenPass.h" class FViewInfo; struct FMinimalSceneTextures; #if !UE_BUILD_SHIPPING #define DEBUG_ALPHA_CHANNEL 1 #else #define DEBUG_ALPHA_CHANNEL 0 #endif #if DEBUG_ALPHA_CHANNEL bool ShouldMakeDistantGeometryTranslucent(); FRDGTextureMSAA MakeDistanceGeometryTranslucent( FRDGBuilder& GraphBuilder, TArrayView Views, FMinimalSceneTextures SceneTextures); #endif // DEBUG_ALPHA_CHANNEL