// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Rendering/RenderingCommon.h" #include "Modules/ModuleInterface.h" #include "Rendering/SlateRenderer.h" #include "ISlate3DRenderer.h" #include "Fonts/FontTypes.h" namespace SlateRHIConstants { // Number of vertex and index buffers we swap between when drawing windows const int32 NumBuffers = 3; } /** * Interface for the Slate RHI Renderer module. */ class ISlateRHIRendererModule : public IModuleInterface { public: /** * Creates a Slate RHI renderer. * * @return A new renderer. */ virtual TSharedRef CreateSlateRHIRenderer( ) = 0; virtual TSharedRef CreateSlate3DRenderer(bool bUseGammaCorrection) = 0; virtual TSharedRef CreateSlateFontAtlasFactory() = 0; virtual TSharedRef CreateInstanceBuffer( int32 InitialInstanceCount ) = 0; };