// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // ThreadInternalContext.cpp // // Source file containing that implementation for a thread based internal execution context/stack. // // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #pragma once #include "concrtinternal.h" namespace Concurrency { namespace details { } // namespace details } // namespace Concurrency