// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // Timer.h // // Shared timers. // // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #include "concrtinternal.h" namespace Concurrency { namespace details { /// /// Returns the demand initialized single timer queue used for event timeouts, timer agents, etc... /// _CONCRTIMP HANDLE GetSharedTimerQueue(); } // namespace details } // namespace Concurrency